~ projects wobbly-eats.md

Wobbly Eats

Summary

My 7th participation to the Ludum Dare game jam (edition #53) compo.
The theme was Delivery.
I was rated 73rd overall (with a nice 9th place in Fun).
Tools used:
• Godot Engine 4.0.2 with sxgd.
• Inkscape
• FL Studio

Description

Now that's a fun theme! And once again I choose something "food related" (see
my previous game Type-Eat).
So I wanted to challenge Godot Engine 4.0.2 (being used to the version 3), and
that was really great! (very good job Godot guys!)
GDScript is more powerful, most of the problems I had in the past with the
language are no more, and I only scratched the surface of the new things!
For the drawing, I wanted to use Inkscape for once, and I'm really not
disappointed. It's super useful, and even with my bad drawings, the result is
quite nice!
So it's a driving game (or more exactly a
quirky physics-based 2D driving game), where you have to deliver a food package
to customers, but with sand dunes all over the place, so don't drop the food
(you would not like it either if the delivery guy dropped your food).
The game got 10 levels, each with time trials to beat.
So try to be the best! 😎

Play

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