Time Lab
Summary
My 4th participation to the famous Ludum Dare game jam (edition #50) compo.
The theme was Delay the inevitable.
This time I did the event with friends from work, each one on their game, so it
was fun helping them on their projects!
I was rated 62nd overall.
Tools used:
• Godot Engine 3.4.4,
• sfxia,
• aseprite 1.3-beta14,
• FL Studio
After the event, I decided to continue this game, developing my Godot
developed in C#).
When porting the game for the web, it was unplayable due to the lag (I think
it's due to the C# marshalling).
So when the GDScript version was ready, I tried the game on the browser and
magic, no problem. ✨
Description
The concept is once again simple: you are trapped in a laboratory, filled with
puzzles, where time is your enemy.
Instructions are included in the game, and once again, it is quite challenging.
There is a secret end, think fast 😉!
Features:
• A level collection system for an open-ended range of levels!
• Original level collection for the Ludum Dare 50 (12 levels),
• A level selector to browse collections,
• An in-game level editor to create your own challenges, that you can
export/import and share to the world (with binary files or Base64!)
Play
time-lab
press p to play