~ projects summon-sandbox.md

Summon Sandbox

Summary

My 9th participation to the Ludum Dare game jam (edition #55) compo.
The theme was Summoning.
I was rated 153rd overall (68th in Innovation!).
Tools used:
• Godot Engine 4.2.1 with sxgd.
• Krita, Blender, Pixelorama
• FL Studio

Description

Well... I was not really inspired by the theme, but I wanted to do one thing: a
3D FPS game! And things were not as expected to say the least.
That's my second released 3D game (first one for Ludum Dare #48:
Deep Space Beat), and I encountered every problem possible. Light issues,
modeling issues, CSG issues, texture issues, shader issues, game logic issues…
most of which were only my fault and not the engine.
So, in the end, I did a 3D FPS game/demo where you need to escape using a
mysterious object you can use to summon the solution. There are no clear
objectives in this game, that's why I named it "sandbox" (it will be clearer at
the end of the game).
I did by best with the available time for HTML5 support, so it should work, but
expect stutter sometimes (and forget about it on MacOS). For a better
experience, you might want to run the desktop version.

Play

summon-sandbox
plays in its own tab
normal
~/projects/summon-sandbox.md
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