Happy Lockin'
Summary
My 8th participation to the Ludum Dare game jam (edition #54) compo.
The theme was Limited Space.
I was rated 164th overall (85th in Mood!).
Tools used:
• Godot Engine 4.1.1 with sxgd.
• GIMP then Krita
• FL Studio
Description
Initially, I wanted to play with Godot Engine 4.2 (version dev 5), and it
mostly worked for the first 24 hours.
But during sunday morning, as I was playing with the TileMap, almost all of my
tile colliders just disappeared / were buggy with no reason at all (I think it
has something to do with tile rotations, which does not exist in 4.1.1).
Well then, I migrated the project to version stable 4.1.1, added more tiles to
my tileset, redrew the buggy tiles, and everything was good!
So, the game! This time, I wanted to do something more... moody.
My personal take on the "limited space" theme :
you are limited in your movements, and at the same time, you are trapped.
I imagined an action/stealth game, where you need to escape from where you are
kept. To do that, you will have to find all the keys, remove your enemies, and
above all avoid the dreaded security scanner.
So be careful, be quick, and collect them all if you want to leave.
Watch out for the secrets. 😉
Play
happy-lockin
plays in its own tab