Nature of Code in Godot Engine
Summary
This is an interactive project / tutorial which contains implementations of
with C#.
You can browse chapters and try the ecosystem simulation.
Most of the game objects are directly created from scripts (versus dedicated
scenes).
Origin
The day I heard of the Nature of Code book, when I was starting to read it I
know I had to implement it to better understand the theory and the examples
behind every chapter.
So I started a Godot project, picking C# instead of GDScript to improve my
skills in C#. (and I needed static types!)