CHIP-8 Emulator
Summary
That's my first serious project in Rust, where I try to experiment graphics
features.
Origin
Since I discovered emulators when I was younger, I wanted to do one, to learn
how it was made.
Before emulating a known console like the Gameboy or the NES, I had to find a
lower target, and searching "how to write an emulator" on
your favorite search engine, I heard of CHIP-8 as a de-facto first emulator
target.
Technically, I wanted to use a "low-level" language, and I wanted to try Rust.
So there you go, a CHIP-8 emulator made in Rust.
During the development, I wanted to use more graphics features, and write a
step-by-step debugger, so I made a graphical debugger for the CHIP-8 embedded
in the emulator.
Features
• Supports most CHIP-8 (with early SUPERCHIP-8 support)
• Command-line driven emulator (chip8-cli), with a CLI debugger
• GUI emulator (chip8-gui), with an embedded graphical debugger (TUI-like
experience)
• Cartridge assembler/disassembler
• Make your own CHIP-8 game!
• Save-state system